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![]() By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy. Aleph One Marathon Activate Cheats Codes Manual Switches ThatSwitches control various functions such as lifts, doors and lighting and come in the form of manual switches that can be toggled with the action key, stations for computer chips or breakable circuitry. The name Marathon is derived from the fictional giant interstellar colony ship that provides the setting for the first game; the ship is constructed out of what used to be the Martian satellite Deimos. The three games in the series Marathon (1994), Marathon 2: Durandal (1995), and Marathon Infinity (1996)are widely regarded as spiritual predecessors of Bungies Halo series. The textual form of this communication allows for much richer information conveyance than the typically short voice acting in other games. Throughout the game, the player attempts to defend the ship (and its crew and colonists) from a race of alien slavers called the Pfhor. As he fights against the invaders, he witnesses interactions among the three shipboard AIs (Leela, Durandal and Tycho), and discovers that all is not as it seems aboard the Marathon. Among other problems, Durandal has gone rampant and appears to be playing the humans against the Pfhor to further his own mysterious agenda; ultimately leading the Spht, one of the races enslaved by the Pfhor, in a rebellion. Lhowon was once described as a paradise but is now a desert world after first the Spht Clan Wars and then the invasion by the Pfhor. He does not mention what information he is looking for, although he does let it slip that the Pfhor are planning to attack Earth, and that being on Lhowon may stall their advance. Marathon 2 brings many elements to the game that can be considered staples of the series such as: a Lhowon-native species known as Flickta, the mention of an ancient and mysterious race of advanced aliens called the Jjaro, and a clan of Spht that avoided enslavement by the Pfhor: the SphtKr. At the climax of the game, the player activates Thoth, an ancient Jjaro AI. Thoth then contacts the SphtKr, who in turn destroy the Pfhor armada. Aleph One Marathon Activate Cheats Codes Code Changed LittleThe games code changed little since Marathon 2, and many levels can be played unmodified in both games. The only significant additions to the games engine were the Jjaro ship, multiple paths between levels, a new rapid-fire weapon that could be used underwater, and vacuum-enabled humans carrying fusion weapons (called Vacuum Bobs or VacBobs). The player traverses multiple timelines, attempting to find one in which the Wrkncacnter is not freed. In one timeline, the player is forced to destroy Durandal, and in another Durandal merges with Thoth. At the end of the game, an ancient Jjaro machine is activated that keeps the Wrkncacnter locked in the Lhowon sun. Both stories take place aboard colony ships orbiting Tau Ceti, where sentient computers have engaged crew and colonists in a fight for survival. While Ship in The Jesus Incident has achieved a higher level of omniscient consciousness, Durandals rampancy parallels the rogue consciousness from Herberts earlier Destination: Void. Though contact with computers is how they are primarily utilized, they are a fundamental storytelling element; some terminals contain civilianalien reports or diaries, database articles, conversations between artificial intelligences and even stories or poems. Messages may change depending on a players progress in a certain level. The ultimate goal of most levels is not to merely reach the end but to complete the type(s) of objective(s) specified: extermination of all or specific creatures, exploration of a level or locating an area in the level, retrieving one or more item, hitting a certain repair switch, or preventing half of the civilians from being killed (a mission only present in two levels in the first game). Though it is generally used to describe lifts, doors are included in this category. Doors may or may not show up on the players automap and are usually opened with the action key. In cases where they are damaged or locked they can be opened by special designated triggers or switches.
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